Average Special efficiency.īad For : Other contents unexciting. Decent amounts of FP.ħ) Special Unit Cooler 85 balls for 4-5 yards. Good For : Above average yardage per ball. Good For : A mediocre fallback chest that isn't the worst in yardage or special chance (but not particularly good either)Ħ) Orange FP Cooler 90 balls for 4.5 yards. If you need Ibservatory prints.īad For : Special efficiency, chest contents if you don't need Observatory prints.ĥ) Boost Cooler 100 balls for 4-5 yards. Good For : Balance of yards and cost to draw specialsīad For : Chest contents other than specials.Ĥ) Blueprint Cooler 120 balls for 6-7 yards. If you need 1-up kits.ģ) Building Cooler 135 balls for 6-7 yards. Good For : If you like a couple of the event buildings it has a relatively high chance to produce something nice.īad For : Yards, if the specials you're focused on aren't one of the ones already in this chestĢ) Item Cooler 150 balls for 8-9 yards. ![]() 15% Chance of Special (plus 10% of 3 of the special buildings from the event) ![]() I'm going to start with an overview of my thoughts on the 10 coolers that can show up so i don't have to cover that repeatedly (from most expensive to least):ġ) Special Building Cooler 210 balls for 8-9 yards. I just finished my personal analysis of the chests and i will say it's one of the more interesting events. I counted 3400 footballs from (20 days * 35 = 700 + the sum of the quests on wiki) - and it seems a little less than 'certain' that you can get a fully upgraded pillar even if that's your focus without diamonds.
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